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v3.10.0-beta1

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Memory allocators overhaul (#2835)

* add memory management to ios and android allocators

* default ios and android to saferalloc when available

* make allocators fully thread safe

* deprecate ReflectionAllocator

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* update jmeAndroidNatives

* Harden native buffer allocators against allocation and cleanup failures

* Update jme3-lwjgl3/src/main/java/com/jme3/util/LWJGLBufferAllocator.java

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* Update jme3-lwjgl3/src/main/java/com/jme3/util/LWJGLBufferAllocator.java

Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

* update to saferalloc 0.0.10

* Fix saferalloc native memory pressure accounting

* Add saferalloc memory pressure guard tests

* make screenshot tests use safer allocator

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Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>

v3.10.0-alpha5

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Virtual/on-screen joystick support (#2803)

* Virtual/on-screen gamepad

* documentation

* disable AndroidSensorJoyInput

* reduce objects allocations

* fixes

* fixes autoshow

* improved layouts

v3.10.0-alpha4

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LwjglCanvas backend improvement (LWJGLX + AWT) (#2669)

* fix: backend improvement | remove | add

* docs: javadoc

* docs: javadoc

* fix: reinit

* fix: possible exception | NullPointerException

* fix: logger

* fix: disponse

* feat: OpenCL support

* fix: logger|message

* fix: final configurations | problem with 'disponse()'

* fix: EDT unlock

* fix: sleep

* fix: re-shape|re-scale

* fix: remove junk code

v3.10.0-alpha3

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Fix SPTerrainLighting.frag missing SpecularMap support (#2654)

* Initial plan

* Fix SPTerrainLighting to sample SpecularMap like MultiPass shader

Co-authored-by: riccardobl <4943530+riccardobl@users.noreply.github.com>
Agent-Logs-Url: https://github.com/jMonkeyEngine/jmonkeyengine/sessions/a30c94c1-aa2a-41dd-b8cd-4059e44d7611

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Co-authored-by: riccardobl <4943530+riccardobl@users.noreply.github.com>

v3.10.0-alpha2

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Add HSVUtils.glsllib (#2644)

* Add HSVUtils.glsllib

Adds support for converting between RGB and HSV to allow for adjusting colors in HSV color space in shaders.

* Update Unshaded.frag

* Update PBRLightingUtils.glsllib

* Update PBRLighting.j3md

* Update Unshaded.j3md

* Update Lighting.frag

* Update Lighting.j3md

v3.10.0-alpha1

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Reduce object allocations in SpotLightShadowRenderer (#2515)

* Update SpotLightShadowRenderer.java

* SpotLightShadowRenderer: fix javadoc

* SpotLightShadowRenderer: fix link

* SpotLightShadowRenderer: revert points cloning

* SpotLightShadowRenderer: restored original author name

* revert formatting and docs

* improve clarity

* reapply tempVec diff that was reverted by mistake

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Co-authored-by: Riccardo Balbo <os@rblb.it>

v3.9.0-stable

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Merge pull request #2547 from riccardobl/khxtonemap

KHR pbr neutral tonemap

v3.9.0-beta1

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Merge pull request #2547 from riccardobl/khxtonemap

KHR pbr neutral tonemap

v3.9.0-alpha5

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Merge pull request #2559 from zzuegg/worldToLocal

Added convenience method worldToLocal(Quaternion) to spatial.

v3.9.0-alpha4

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Merge pull request #2531 from capdevon/capdevon-AramtureDebugState2

ArmatureDebugAppState: minor fix and improvements