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Copy pathDefaultInput.ini
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385 lines (377 loc) · 75.1 KB
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[/Script/Engine.PlayerInput]
-DebugExecBindings=(Key=Escape,Command="CloseEditorViewport")
DECLARE_CYCLE_STAT( TEXT( "Update Time" ), STAT_AkUpdateTime, STATGROUP_AkAudio );
DECLARE_CYCLE_STAT( TEXT( "Post Event" ), STAT_AkPostEvent, STATGROUP_AkAudio );
DECLARE_CYCLE_STAT( TEXT( "Post Trigger" ), STAT_AkPostTrigger, STATGROUP_AkAudio );
DECLARE_CYCLE_STAT( TEXT( "Set RTPC" ), STAT_AkSetRTPC, STATGROUP_AkAudio );
DECLARE_CYCLE_STAT( TEXT( "Set State" ), STAT_AkSetState, STATGROUP_AkAudio );
DECLARE_CYCLE_STAT( TEXT( "Set Switch" ), STAT_AkSetSwitch, STATGROUP_AkAudio );
[/Script/EngineSettings.ConsoleSettings]
+ManualAutoCompleteList=(Command="ShowDebug Factory",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug FactoryConnections",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug Circuits",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug Power",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug Trains",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug TrainSignals",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug TrainScheduler",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug TrainReservations",Desc="")
+ManualAutoCompleteList=(Command="ShowDebug TrainCouplers",Desc="In world information on train couplers.")
+ManualAutoCompleteList=(Command="ShowDebug Tracks",Desc="On screen information about track graphs.")
+ManualAutoCompleteList=(Command="ShowDebug Radiation",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug RadiationSpheres",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug ResourceSink",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug AkAudioSources",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug AkAudioSourceAttenuations",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug Vehicle",Desc=)
+ManualAutoCompleteList=(Command="ShowDebug PipeNetworks",Desc="On screen summary of pipe networks.")
+ManualAutoCompleteList=(Command="ShowDebug PipeProbing",Desc="On screen information for probed pipes.")
+ManualAutoCompleteList=(Command="ShowDebug PipeDetails",Desc="In world information on each pipe segment.")
+ManualAutoCompleteList=(Command="ShowDebug PipePressure",Desc="Color visualisation of pressure.")
+ManualAutoCompleteList=(Command="ShowDebug PipePressureGroups",Desc="Color visualisation of pressure groups withing the system.")
+ManualAutoCompleteList=(Command="ShowDebug PipeDeltaPressure",Desc="Color visualisation of delta pressure between pipe segments.")
+ManualAutoCompleteList=(Command="ShowDebug PipeFlow",Desc="Color visualisation of through flow.")
+ManualAutoCompleteList=(Command="ShowDebug PipeMoveToOverfillRatio",Desc="Color visualisation of the ratio between max moved content per simulation step and overfill.")
+ManualAutoCompleteList=(Command="ShowDebug Creatures",Desc="Info about spawners and creatures")
+ManualAutoCompleteList=(Command="ShowDebug TestManager",Desc="Info about currently running Gameplay Tests")
+ManualAutoCompleteList=(Command="ShowDebug TimeOfDay",Desc="Info about current state of the time of day subsystem")
+ManualAutoCompleteList=(Command="ShowDebug KeyHints", Desc="Show currently active (and overwritten) key hints.")
+ManualAutoCompleteList=(Command="ShowDebug Keybindings", Desc="Show list of keybindings for the widgets in the focus path.")
+ManualAutoCompleteList=(Command="StartCollect",Desc="[label] Starts capture of data")
+ManualAutoCompleteList=(Command="StopCollect",Desc="Stops capture of data")
+ManualAutoCompleteList=(Command="Cheats",Desc="Opens the cheat menu")
+ManualAutoCompleteList=(Command="ListHiddenTextures",Desc="Lists hidden textures and their current memory footprint")
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.067333,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.067333,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_TriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip1Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Grip2Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Left_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MotionController_Right_Thumbstick_Z",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouchpad_Touchpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Left_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MagicLeap_Right_Touch1_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/FactoryGame.FGPlayerInput
DefaultInputComponentClass=/Script/FactoryGame.FGEnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Section
[/Script/InputEditor.EnhancedInputEditorProjectSettings]
DefaultEditorInputClass=/Script/FactoryGame.FGPlayerInput
[EnhancedInputPlatformSettings_Windows EnhancedInputPlatformSettings]
bShouldLogMappingContextRedirects=False
[/Script/FactoryGame.FGInputSettings]
+mInputActionTagBindings=(BindingName="IA_AmmoSwitch",GameplayTag=(TagName="Input.Equipment.AmmoSwitch"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_AmmoSwitch.IA_AmmoSwitch")
+mInputActionTagBindings=(BindingName="IA_AttentionPing",GameplayTag=(TagName="Input.PlayerActions.AttentionPing"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_AttentionPing.IA_AttentionPing")
+mInputActionTagBindings=(BindingName="IA_BoomBox_PlayPause",GameplayTag=(TagName="Input.Equipment.BoomBox.PlayPause"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/BoomBox/IA_BoomBox_PlayPause.IA_BoomBox_PlayPause")
+mInputActionTagBindings=(BindingName="IA_BoomBox_PutDown",GameplayTag=(TagName="Input.Equipment.BoomBox.PutDown"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/BoomBox/IA_BoomBox_PutDown.IA_BoomBox_PutDown")
+mInputActionTagBindings=(BindingName="IA_BoomBox_ToggleMenu",GameplayTag=(TagName="Input.Equipment.BoomBox.ToggleMenu"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/BoomBox/IA_BoomBox_ToggleMenu.IA_BoomBox_ToggleMenu")
+mInputActionTagBindings=(BindingName="IA_BoomBox_Turbobass",GameplayTag=(TagName="Input.Equipment.BoomBox.Turbobass"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/BoomBox/IA_BoomBox_Turbobass.IA_BoomBox_Turbobass")
+mInputActionTagBindings=(BindingName="IA_BuildGun_PrimaryFire",GameplayTag=(TagName="Input.Equipment.BuildGun.PrimaryFire"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_BuildGun_PrimaryFire.IA_BuildGun_PrimaryFire")
+mInputActionTagBindings=(BindingName="IA_BuildGun_SecondaryFire",GameplayTag=(TagName="Input.Equipment.BuildGun.SecondaryFire"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_BuildGun_SecondaryFire.IA_BuildGun_SecondaryFire")
+mInputActionTagBindings=(BindingName="IA_BuildingSample",GameplayTag=(TagName="Input.PlayerActions.SampleBuilding"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_BuildingSample.IA_BuildingSample")
+mInputActionTagBindings=(BindingName="IA_Chat",GameplayTag=(TagName="Input.PlayerActions.Chat"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Chat.IA_Chat")
+mInputActionTagBindings=(BindingName="IA_CheatMenu",GameplayTag=(TagName="Input.CheatMenu"),ObjectPath="/Game/FactoryGame/Inputs/IA_CheatMenu.IA_CheatMenu")
+mInputActionTagBindings=(BindingName="IA_ChordAlt",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/IA_ChordAlt.IA_ChordAlt")
+mInputActionTagBindings=(BindingName="IA_ChordCtrl",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/IA_ChordCtrl.IA_ChordCtrl")
+mInputActionTagBindings=(BindingName="IA_ChordRightTriggerButton",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/IA_ChordRightTriggerButton.IA_ChordRightTriggerButton")
+mInputActionTagBindings=(BindingName="IA_ChordShift",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/IA_ChordShift.IA_ChordShift")
+mInputActionTagBindings=(BindingName="IA_ClipboardCopy",GameplayTag=(TagName="Input.PlayerActions.Clipboard.Copy"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ClipboardCopy.IA_ClipboardCopy")
+mInputActionTagBindings=(BindingName="IA_ClipboardPaste",GameplayTag=(TagName="Input.PlayerActions.Clipboard.Paste"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ClipboardPaste.IA_ClipboardPaste")
+mInputActionTagBindings=(BindingName="IA_CloseUI",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_CloseUI.IA_CloseUI")
+mInputActionTagBindings=(BindingName="IA_Craft",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/-Shared/WorkBench/IA_Craft.IA_Craft")
+mInputActionTagBindings=(BindingName="IA_Crouch",GameplayTag=(TagName="Input.PlayerMovement.Crouch"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_Crouch.IA_Crouch")
+mInputActionTagBindings=(BindingName="IA_CustomizeSetFilter",GameplayTag=(TagName="Input.Equipment.BuildGun.PaintState.SetCustomizeFilter"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Paint/IA_CustomizeSetFilter.IA_CustomizeSetFilter")
+mInputActionTagBindings=(BindingName="IA_CycleEquipment",GameplayTag=(TagName="Input.Equipment.Cycle"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_CycleEquipment.IA_CycleEquipment")
+mInputActionTagBindings=(BindingName="IA_CycleHotbarAxis",GameplayTag=(TagName="Input.PlayerActions.CycleHotbarAxis"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_CycleHotbarAxis.IA_CycleHotbarAxis")
+mInputActionTagBindings=(BindingName="IA_CycleHypertubeTravelDirection",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_CycleHypertubeTravelDirection.IA_CycleHypertubeTravelDirection")
+mInputActionTagBindings=(BindingName="IA_CycleHypertubeTravelDirection",GameplayTag=(TagName="Input.PlayerActions.HyperTubeMovement.CycleTravelDirection"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_CycleHypertubeTravelDirection.IA_CycleHypertubeTravelDirection")
+mInputActionTagBindings=(BindingName="IA_CycleNextEquipment",GameplayTag=(TagName="Input.Equipment.CycleNext"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_CycleNextEquipment.IA_CycleNextEquipment")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveBackwards",GameplayTag=(TagName="Input.DetachedCamera.MoveBackwards"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_DetachedCamera_MoveBackwards.IA_DetachedCamera_MoveBackwards")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveDown",GameplayTag=(TagName="Input.DetachedCamera.MoveDown"),ObjectPath="/Game/IA_DetachedCamera_MoveDown.IA_DetachedCamera_MoveDown")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveForward",GameplayTag=(TagName="Input.DetachedCamera.MoveForward"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_DetachedCamera_MoveForward.IA_DetachedCamera_MoveForward")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveLeft",GameplayTag=(TagName="Input.DetachedCamera.MoveLeft"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_DetachedCamera_MoveLeft.IA_DetachedCamera_MoveLeft")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveRight",GameplayTag=(TagName="Input.DetachedCamera.MoveRight"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_DetachedCamera_MoveRight.IA_DetachedCamera_MoveRight")
+mInputActionTagBindings=(BindingName="IA_DetachedCamera_MoveUp",GameplayTag=(TagName="Input.DetachedCamera.MoveUp"),ObjectPath="/Game/IA_DetachedCamera_MoveUp.IA_DetachedCamera_MoveUp")
+mInputActionTagBindings=(BindingName="IA_DetonateCharge",GameplayTag=(TagName="Input.Equipment.Detonate"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_DetonateCharge.IA_DetonateCharge")
+mInputActionTagBindings=(BindingName="IA_DetonateChargeChord",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_DetonateChargeChord.IA_DetonateChargeChord")
+mInputActionTagBindings=(BindingName="IA_DismantleMultiSelect",GameplayTag=(TagName="Input.Equipment.BuildGun.DismantleState.ToggleMultiSelect"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Dismantle/IA_DismantleMultiSelect.IA_DismantleMultiSelect")
+mInputActionTagBindings=(BindingName="IA_DismantleSetFilter",GameplayTag=(TagName="Input.Equipment.BuildGun.DismantleState.SetDismantleFilter"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Dismantle/IA_DismantleSetFilter.IA_DismantleSetFilter")
+mInputActionTagBindings=(BindingName="IA_Dock",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/Vehicle/IA_Dock.IA_Dock")
+mInputActionTagBindings=(BindingName="IA_EmoteWheel",GameplayTag=(TagName="Input.PlayerActions.EmoteWheel"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_EmoteWheel.IA_EmoteWheel")
+mInputActionTagBindings=(BindingName="IA_ExpandPresentationMessage",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_ExpandPresentationMessage.IA_ExpandPresentationMessage")
+mInputActionTagBindings=(BindingName="IA_FocusSearch",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/InGame/BuildMenu/IA_FocusSearch.IA_FocusSearch")
+mInputActionTagBindings=(BindingName="IA_GamepadAttentionPing",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_GamepadAttentionPing.IA_GamepadAttentionPing")
+mInputActionTagBindings=(BindingName="IA_GamepadCopyBuilding",GameplayTag=(TagName="Input.PlayerActions.Clipboard.GamepadCopy"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_GamepadCopyBuilding.IA_GamepadCopyBuilding")
+mInputActionTagBindings=(BindingName="IA_GamepadMapMarkerMode",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_GamepadMapMarkerMode.IA_GamepadMapMarkerMode")
+mInputActionTagBindings=(BindingName="IA_GamepadMinimizePresentationMessage",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_GamepadMinimizePresentationMessage.IA_GamepadMinimizePresentationMessage")
+mInputActionTagBindings=(BindingName="IA_GamepadPasteBuilding",GameplayTag=(TagName="Input.PlayerActions.Clipboard.GamepadPaste"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_GamepadPasteBuilding.IA_GamepadPasteBuilding")
+mInputActionTagBindings=(BindingName="IA_HideHUD",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_HideHUD.IA_HideHUD")
+mInputActionTagBindings=(BindingName="IA_HologramLock",GameplayTag=(TagName="Input.Equipment.BuildGun.BuildState.HologramLock"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Build/IA_HologramLock.IA_HologramLock")
+mInputActionTagBindings=(BindingName="IA_HologramNudgeAxis",GameplayTag=(TagName="Input.Equipment.BuildGun.BuildState.HologramNudgeAxis"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Build/IA_HologramNudgeAxis.IA_HologramNudgeAxis")
+mInputActionTagBindings=(BindingName="IA_HologramSaveToHotbar",GameplayTag=(TagName="Input.Equipment.BuildGun.BuildState.HotbarSample"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Build/IA_HologramSaveToHotbar.IA_HologramSaveToHotbar")
+mInputActionTagBindings=(BindingName="IA_Holster",GameplayTag=(TagName="Input.Equipment.Holster"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Holster.IA_Holster")
+mInputActionTagBindings=(BindingName="IA_HotbarShortcutAccept",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_HotbarShortcutAccept.IA_HotbarShortcutAccept")
+mInputActionTagBindings=(BindingName="IA_HotbarShortcutCancel",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_HotbarShortcutCancel.IA_HotbarShortcutCancel")
+mInputActionTagBindings=(BindingName="IA_Jump",GameplayTag=(TagName="Input.PlayerMovement.Jump"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_Jump.IA_Jump")
+mInputActionTagBindings=(BindingName="IA_LoadPath",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/Vehicle/IA_LoadPath.IA_LoadPath")
+mInputActionTagBindings=(BindingName="IA_LookAxis",GameplayTag=(TagName="Input.PlayerMovement.LookAxis"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_LookAxis.IA_LookAxis")
+mInputActionTagBindings=(BindingName="IA_MapListScroll",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_MapListScroll.IA_MapListScroll")
+mInputActionTagBindings=(BindingName="IA_MapMarkerMode",GameplayTag=(TagName="Input.PlayerActions.MapMarkerMode"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_MapMarkerMode.IA_MapMarkerMode")
+mInputActionTagBindings=(BindingName="IA_MapMarkerPlace",GameplayTag=(TagName="Input.PlayerActions.MapMarkerPlace"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_MapMarkerPlace.IA_MapMarkerPlace")
+mInputActionTagBindings=(BindingName="IA_MapMove2D",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_MapMove2D.IA_MapMove2D")
+mInputActionTagBindings=(BindingName="IA_MapPrimary",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_MapPrimary.IA_MapPrimary")
+mInputActionTagBindings=(BindingName="IA_MapScroll",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_MapScroll.IA_MapScroll")
+mInputActionTagBindings=(BindingName="IA_MapSecondary",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_MapSecondary.IA_MapSecondary")
+mInputActionTagBindings=(BindingName="IA_ModeSelect",GameplayTag=(TagName="Input.Equipment.BuildGun.ModeSelect"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_ModeSelect.IA_ModeSelect")
+mInputActionTagBindings=(BindingName="IA_MovementAxis",GameplayTag=(TagName="Input.PlayerMovement.MoveAxis"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_MovementAxis.IA_MovementAxis")
+mInputActionTagBindings=(BindingName="IA_Noop",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_Noop.IA_Noop")
+mInputActionTagBindings=(BindingName="IA_ObjectScanner_Cycle",GameplayTag=(TagName="Input.Equipment.ObjectScanner.Cycle"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/ObjectScanner/IA_ObjectScanner_Cycle.IA_ObjectScanner_Cycle")
+mInputActionTagBindings=(BindingName="IA_ObjectScanner_OpenMenu",GameplayTag=(TagName="Input.Equipment.ObjectScanner.OpenMenu"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/ObjectScanner/IA_ObjectScanner_OpenMenu.IA_ObjectScanner_OpenMenu")
+mInputActionTagBindings=(BindingName="IA_OptionsApply",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_OptionsApply.IA_OptionsApply")
+mInputActionTagBindings=(BindingName="IA_OptionsDecrease",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_OptionsDecrease.IA_OptionsDecrease")
+mInputActionTagBindings=(BindingName="IA_OptionsIncrease",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_OptionsIncrease.IA_OptionsIncrease")
+mInputActionTagBindings=(BindingName="IA_OptionsResetAll",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_OptionsResetAll.IA_OptionsResetAll")
+mInputActionTagBindings=(BindingName="IA_OptionsToggleSuboptions",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Menus/Actions/IA_OptionsToggleSuboptions.IA_OptionsToggleSuboptions")
+mInputActionTagBindings=(BindingName="IA_Pause",GameplayTag=(TagName="Input.Pause"),ObjectPath="/Game/FactoryGame/Inputs/IA_Pause.IA_Pause")
+mInputActionTagBindings=(BindingName="IA_PhotoMode_Focus",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoMode_Focus.IA_PhotoMode_Focus")
+mInputActionTagBindings=(BindingName="IA_PhotoMode_HideUI",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoMode_HideUI.IA_PhotoMode_HideUI")
+mInputActionTagBindings=(BindingName="IA_PhotoMode_MoveMouseX",GameplayTag=(TagName="Input.PhotoMode.MoveMouseX"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoMode_MoveMouseX.IA_PhotoMode_MoveMouseX")
+mInputActionTagBindings=(BindingName="IA_PhotoMode_MoveMouseY",GameplayTag=(TagName="Input.PhotoMode.MoveMouseY"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoMode_MoveMouseY.IA_PhotoMode_MoveMouseY")
+mInputActionTagBindings=(BindingName="IA_PhotoMode_Zoom",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoMode_Zoom.IA_PhotoMode_Zoom")
+mInputActionTagBindings=(BindingName="IA_PhotoModeDecouple",GameplayTag=(TagName="Input.PhotoMode.PhotoModeDecouple"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoModeDecouple.IA_PhotoModeDecouple")
+mInputActionTagBindings=(BindingName="IA_PhotoModeTakePhoto",GameplayTag=(TagName="Input.PhotoMode.TakePhoto"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoModeTakePhoto.IA_PhotoModeTakePhoto")
+mInputActionTagBindings=(BindingName="IA_PhotoModeToggleInstructionWidget",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoModeToggleInstructionWidget.IA_PhotoModeToggleInstructionWidget")
+mInputActionTagBindings=(BindingName="IA_PhotoModeToggleMouseControl",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_PhotoModeToggleMouseControl.IA_PhotoModeToggleMouseControl")
+mInputActionTagBindings=(BindingName="IA_Player_HandheldSelectionRadialMenu",GameplayTag=(TagName="Input.PlayerActions.HandheldSelectionRadialMenu"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HandheldSelectionRadialMenu.IA_Player_HandheldSelectionRadialMenu")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarRadialMenu",GameplayTag=(TagName="Input.PlayerActions.Hotbar.RadialMenu"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarRadialMenu.IA_Player_HotbarRadialMenu")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarRadialMenuPageDown",GameplayTag=(TagName="Input.PlayerActions.Hotbar.RadialMenuPageDown"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarRadialMenuPageDown.IA_Player_HotbarRadialMenuPageDown")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarRadialMenuPageUp",GameplayTag=(TagName="Input.PlayerActions.Hotbar.RadialMenuPageUp"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarRadialMenuPageUp.IA_Player_HotbarRadialMenuPageUp")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut1",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut1"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut1.IA_Player_HotbarShortcut1")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut10",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut10"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut10.IA_Player_HotbarShortcut10")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut2",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut2"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut2.IA_Player_HotbarShortcut2")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut3",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut3"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut3.IA_Player_HotbarShortcut3")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut4",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut4"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut4.IA_Player_HotbarShortcut4")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut5",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut5"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut5.IA_Player_HotbarShortcut5")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut6",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut6"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut6.IA_Player_HotbarShortcut6")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut7",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut7"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut7.IA_Player_HotbarShortcut7")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut8",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut8"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut8.IA_Player_HotbarShortcut8")
+mInputActionTagBindings=(BindingName="IA_Player_HotbarShortcut9",GameplayTag=(TagName="Input.PlayerActions.Hotbar.Shortcut9"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Player_HotbarShortcut9.IA_Player_HotbarShortcut9")
+mInputActionTagBindings=(BindingName="IA_PrimaryFire",GameplayTag=(TagName="Input.PlayerActions.PrimaryFire"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_PrimaryFire.IA_PrimaryFire")
+mInputActionTagBindings=(BindingName="IA_QuickSwitch",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_QuickSwitch.IA_QuickSwitch")
+mInputActionTagBindings=(BindingName="IA_QuickSwitchMenuScrolledLeft",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/InGame/BuildMenu/IA_QuickSwitchMenuScrolledLeft.IA_QuickSwitchMenuScrolledLeft")
+mInputActionTagBindings=(BindingName="IA_QuickSwitchMenuScrolledRight",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/InGame/BuildMenu/IA_QuickSwitchMenuScrolledRight.IA_QuickSwitchMenuScrolledRight")
+mInputActionTagBindings=(BindingName="IA_RadialMenuDirectionAxis",GameplayTag=(TagName="Input.PlayerMovement.RadialMenuDirectionAxis"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_RadialMenuDirectionAxis.IA_RadialMenuDirectionAxis")
+mInputActionTagBindings=(BindingName="IA_RadialMenuDirectionCursor",GameplayTag=(TagName="Input.PlayerMovement.RadialMenuDirectionCursor"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_RadialMenuDirectionCursor.IA_RadialMenuDirectionCursor")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_0",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_0.IA_RelevantItem_0")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_1",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_1.IA_RelevantItem_1")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_2",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_2.IA_RelevantItem_2")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_3",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_3.IA_RelevantItem_3")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_4",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_4.IA_RelevantItem_4")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_5",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_5.IA_RelevantItem_5")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_6",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_6.IA_RelevantItem_6")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_7",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_7.IA_RelevantItem_7")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_8",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_8.IA_RelevantItem_8")
+mInputActionTagBindings=(BindingName="IA_RelevantItem_9",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_RelevantItem_9.IA_RelevantItem_9")
+mInputActionTagBindings=(BindingName="IA_Reload",GameplayTag=(TagName="Input.Equipment.Reload"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_Reload.IA_Reload")
+mInputActionTagBindings=(BindingName="IA_ResourceScanner_Scan",GameplayTag=(TagName="Input.Equipment.ResourceScanner.Scan"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/ResourceScanner/IA_ResourceScanner_Scan.IA_ResourceScanner_Scan")
+mInputActionTagBindings=(BindingName="IA_Respawn",GameplayTag=(TagName="Input.PlayerActions.Respawn"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_Respawn.IA_Respawn")
+mInputActionTagBindings=(BindingName="IA_SavePath",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/Vehicle/IA_SavePath.IA_SavePath")
+mInputActionTagBindings=(BindingName="IA_Scroll",GameplayTag=(TagName="Input.Equipment.BuildGun.Scroll"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/IA_Scroll.IA_Scroll")
+mInputActionTagBindings=(BindingName="IA_SecondaryFire",GameplayTag=(TagName="Input.PlayerActions.SecondaryFire"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_SecondaryFire.IA_SecondaryFire")
+mInputActionTagBindings=(BindingName="IA_SkipAudioMessage",GameplayTag=(TagName="Input.UI.AudioMessage.SkipAudioMessage"),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_SkipAudioMessage.IA_SkipAudioMessage")
+mInputActionTagBindings=(BindingName="IA_SnapToGuidelines",GameplayTag=(TagName="Input.Equipment.BuildGun.BuildState.SnapToGuidelines"),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/Build/IA_SnapToGuidelines.IA_SnapToGuidelines")
+mInputActionTagBindings=(BindingName="IA_Sprint",GameplayTag=(TagName="Input.PlayerMovement.Sprint"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_Sprint.IA_Sprint")
+mInputActionTagBindings=(BindingName="IA_Teleport",GameplayTag=(TagName="Input.Cheats.Teleport"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_Teleport.IA_Teleport")
+mInputActionTagBindings=(BindingName="IA_ToggleAutoPickup",GameplayTag=(TagName="Input.PlayerActions.ToggleAutoPickup"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleAutoPickup.IA_ToggleAutoPickup")
+mInputActionTagBindings=(BindingName="IA_ToggleBuildGunBuild",GameplayTag=(TagName="Input.PlayerActions.BuildGun.Build"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleBuildGunBuild.IA_ToggleBuildGunBuild")
+mInputActionTagBindings=(BindingName="IA_ToggleBuildGunDismantle",GameplayTag=(TagName="Input.PlayerActions.BuildGun.Dismantle"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleBuildGunDismantle.IA_ToggleBuildGunDismantle")
+mInputActionTagBindings=(BindingName="IA_ToggleBuildGunPaint",GameplayTag=(TagName="Input.PlayerActions.BuildGun.Paint"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleBuildGunPaint.IA_ToggleBuildGunPaint")
+mInputActionTagBindings=(BindingName="IA_ToggleCodex",GameplayTag=(TagName="Input.PlayerActions.ToggleCodex"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleCodex.IA_ToggleCodex")
+mInputActionTagBindings=(BindingName="IA_ToggleFlashlight",GameplayTag=(TagName="Input.PlayerActions.ToggleFlashlight"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleFlashlight.IA_ToggleFlashlight")
+mInputActionTagBindings=(BindingName="IA_ToggleFly",GameplayTag=(TagName="Input.Cheats.ToggleFly"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleFly.IA_ToggleFly")
+mInputActionTagBindings=(BindingName="IA_ToggleGhostFly",GameplayTag=(TagName="Input.Cheats.ToggleGhostFly"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleGhostFly.IA_ToggleGhostFly")
+mInputActionTagBindings=(BindingName="IA_ToggleInventory",GameplayTag=(TagName="Input.PlayerActions.ToggleInventory"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleInventory.IA_ToggleInventory")
+mInputActionTagBindings=(BindingName="IA_ToggleMap",GameplayTag=(TagName="Input.PlayerActions.ToggleMap"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_ToggleMap.IA_ToggleMap")
+mInputActionTagBindings=(BindingName="IA_TogglePathVisibility",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/Vehicle/IA_TogglePathVisibility.IA_TogglePathVisibility")
+mInputActionTagBindings=(BindingName="IA_TogglePhotoMode",GameplayTag=(TagName="Input.PlayerActions.TogglePhotoMode"),ObjectPath="/Game/FactoryGame/Inputs/Player/ControllerActions/IA_TogglePhotoMode.IA_TogglePhotoMode")
+mInputActionTagBindings=(BindingName="IA_ToggleQuickSearch",GameplayTag=(TagName="Input.PlayerActions.ToggleQuickSearch"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_ToggleQuickSearch.IA_ToggleQuickSearch")
+mInputActionTagBindings=(BindingName="IA_Train_OpenLocomotiveMenu",GameplayTag=(TagName="Input.Vehicle.Train.OpenLocomotiveMenu"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/Train/IA_Train_OpenLocomotiveMenu.IA_Train_OpenLocomotiveMenu")
+mInputActionTagBindings=(BindingName="IA_Train_SteerAxis",GameplayTag=(TagName="Input.Vehicle.Train.SteerAxis"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/Train/IA_Train_SteerAxis.IA_Train_SteerAxis")
+mInputActionTagBindings=(BindingName="IA_Train_ThrottleAxis",GameplayTag=(TagName="Input.Vehicle.Train.ThrottleAxis"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/Train/IA_Train_ThrottleAxis.IA_Train_ThrottleAxis")
+mInputActionTagBindings=(BindingName="IA_Trains_Dock",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Buildable/Vehicle/Train/IA_Trains_Dock.IA_Trains_Dock")
+mInputActionTagBindings=(BindingName="IA_TurnAxis",GameplayTag=(TagName="Input.PlayerMovement.TurnAxis"),ObjectPath="/Game/FactoryGame/Inputs/Player/Movement/IA_TurnAxis.IA_TurnAxis")
+mInputActionTagBindings=(BindingName="IA_UI_LMB",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UI_LMB.IA_UI_LMB")
+mInputActionTagBindings=(BindingName="IA_UI_PrimaryFire",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UI_PrimaryFire.IA_UI_PrimaryFire")
+mInputActionTagBindings=(BindingName="IA_UI_Use",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UI_Use.IA_UI_Use")
+mInputActionTagBindings=(BindingName="IA_UIBlocker_Alt",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UIBlocker_Alt.IA_UIBlocker_Alt")
+mInputActionTagBindings=(BindingName="IA_UIBlocker_Ctrl",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UIBlocker_Ctrl.IA_UIBlocker_Ctrl")
+mInputActionTagBindings=(BindingName="IA_UIBlocker_Shift",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Interface/UI/Inputs/IA_UIBlocker_Shift.IA_UIBlocker_Shift")
+mInputActionTagBindings=(BindingName="IA_UnequipBuildGun",GameplayTag=(TagName=""),ObjectPath="/Game/FactoryGame/Inputs/Equipment/Buildgun/IA_UnequipBuildGun.IA_UnequipBuildGun")
+mInputActionTagBindings=(BindingName="IA_Use",GameplayTag=(TagName="Input.PlayerActions.Use"),ObjectPath="/Game/FactoryGame/Inputs/Player/Actions/IA_Use.IA_Use")
+mInputActionTagBindings=(BindingName="IA_Vehicles_Handbrake",GameplayTag=(TagName="Input.Vehicle.Handbrake"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/IA_Vehicles_Handbrake.IA_Vehicles_Handbrake")
+mInputActionTagBindings=(BindingName="IA_Vehicles_Honk",GameplayTag=(TagName="Input.Vehicle.Honk"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/IA_Vehicles_Honk.IA_Vehicles_Honk")
+mInputActionTagBindings=(BindingName="IA_Vehicles_Leave",GameplayTag=(TagName="Input.Vehicle.LeaveVehicle"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/IA_Vehicles_Leave.IA_Vehicles_Leave")
+mInputActionTagBindings=(BindingName="IA_Vehicles_ToggleCamera",GameplayTag=(TagName="Input.Vehicle.ToggleCamera"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/IA_Vehicles_ToggleCamera.IA_Vehicles_ToggleCamera")
+mInputActionTagBindings=(BindingName="IA_Vehicles_ToggleLights",GameplayTag=(TagName="Input.Vehicle.ToggleLights"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/IA_Vehicles_ToggleLights.IA_Vehicles_ToggleLights")
+mInputActionTagBindings=(BindingName="IA_WheeledVehicle_GamepadBrake",GameplayTag=(TagName="Input.Vehicle.WheeledVehicle.GamepadBrake"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/WheeledVehicle/IA_WheeledVehicle_GamepadBrake.IA_WheeledVehicle_GamepadBrake")
+mInputActionTagBindings=(BindingName="IA_WheeledVehicle_GamepadSteer",GameplayTag=(TagName="Input.Vehicle.WheeledVehicle.GamepadSteer"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/WheeledVehicle/IA_WheeledVehicle_GamepadSteer.IA_WheeledVehicle_GamepadSteer")
+mInputActionTagBindings=(BindingName="IA_WheeledVehicle_GamepadThrottle",GameplayTag=(TagName="Input.Vehicle.WheeledVehicle.GamepadThrottle"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/WheeledVehicle/IA_WheeledVehicle_GamepadThrottle.IA_WheeledVehicle_GamepadThrottle")
+mInputActionTagBindings=(BindingName="IA_WheeledVehicle_OpenRecorder",GameplayTag=(TagName="Input.Vehicle.WheeledVehicle.OpenRecorder"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/WheeledVehicle/IA_WheeledVehicle_OpenRecorder.IA_WheeledVehicle_OpenRecorder")
+mInputActionTagBindings=(BindingName="IA_WheeledVehicle_ThrottleBrakeSteer",GameplayTag=(TagName="Input.Vehicle.WheeledVehicle.ThrottleSteerAxis"),ObjectPath="/Game/FactoryGame/Inputs/Vehicles/Actions/WheeledVehicle/IA_WheeledVehicle_ThrottleBrakeSteer.IA_WheeledVehicle_ThrottleBrakeSteer")
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+mKeyTextureBindings=(Key=Gamepad_DPad_Down,TexturePrimary="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Assets/Gamepad/ButtonXSXDpadBottom.ButtonXSXDpadBottom'",TextureSecondary="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Assets/Gamepad/ButtonPS5DpadBottom.ButtonPS5DpadBottom'",TexturePrimarySlate="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Assets/Gamepad/SlateIcons/ButtonXSXDpadBottom_Slate.ButtonXSXDpadBottom_Slate'",TextureSecondarySlate="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Assets/Gamepad/SlateIcons/ButtonPS5DpadBottom_Slate.ButtonPS5DpadBottom_Slate'",InternalPaddingPrimary=(Left=26.000000,Top=26.000000,Right=26.000000,Bottom=26.000000),InternalPaddingSecondary=(Left=26.000000,Top=26.000000,Right=26.000000,Bottom=26.000000))
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+PlatformInlineTextDecoratorTextures=(Id="PSN",Texture="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Menu/Graphics/T_Icon_PS.T_Icon_PS'")
+PlatformInlineTextDecoratorTextures=(Id="Xbox",Texture="/Script/Engine.Texture2D'/Game/FactoryGame/Interface/UI/Menu/Graphics/T_Icon_Xbox.T_Icon_Xbox'")
mVariantTexturePadding=(Left=11.000000,Top=11.000000,Right=11.000000,Bottom=11.000000)
mLongPressVariantSeconds=0.300000
mVeryLongPressVariantSeconds=1.000000
mMaxTapSeconds=0.200000
[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
bEnableUserSettings=True